[CogSci] CFP: Call for papers for the 11th International Conference on Computational Creativity (ICCC'20)

Int. Conference on Computational Creativity iccc.conference at gmail.com
Tue Feb 11 05:30:42 PST 2020


Dear Colleague,


Below you will find the official Call for Full papers of the next
International Conference on Computational Creativity (ICCC’20), which will
take place in Coimbra, Portugal.


Please feel free to distribute it to mailing lists you manage and to
everybody who may be interested.


Thank you and we hope to see you in Coimbra for ICCC’20!



If you wish to receive more information about ICCC’20 subscribe here
<https://mailchi.mp/1371819fca8b/iccc20fullpapers>

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*The 11th International Conference on Computational Creativity (ICCC'20)*

June 29 – July 03 2020, Coimbra, Portugal


*Call for papers: full regular papers*

http://computationalcreativity.net/iccc20/full-papers/


Please distribute

(Apologies for cross-posting)


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Computational Creativity (or CC) is a discipline with its roots in
Artificial Intelligence, Cognitive Science, Engineering, Design, Psychology
and Philosophy that explores the potential for computers to be autonomous
creators in their own right. ICCC is an annual conference that welcomes
papers on different aspects of CC, on systems that exhibit varying degrees
of creative autonomy, on frameworks that offer greater clarity or
computational felicity for thinking about machine (and human) creativity,
on methodologies for building or evaluating CC systems, on approaches to
teaching CC in schools and universities or to promoting societal uptake of
CC as a field and as a technology, and so on.



**** Themes and Topics ****

Original research contributions are solicited in all areas related to
Computational Creativity research and practice, including, but not limited
to:


– Applications that address creativity in specific domains such as music,
language, narrative, poetry, games, visual arts, graphic design, product
design, architecture, entertainment, education, mathematical invention,
scientific discovery, and programming.

– Applications and frameworks that allow for co-creativity between humans
and machines, in which the machine is more than a mere tool and takes on
significant creative responsibility for itself.

– Metrics, frameworks, formalisms and methodologies for the evaluation of
creativity in computational systems, and for the evaluation of how systems
are perceived in society.

– Syntheses of AI/CC treatments of very different genres or domains of
creativity (e.g. art and science, humour and mathematics, language and
image, etc.)

– Computational paradigms for understanding creativity, including heuristic
search, analogical and meta-level reasoning, and representation.

– Resource development and data gathering/knowledge curation for creative
systems, especially resources and data collections that are scalable,
extensible and freely available as open-source materials.

– Ethical considerations in the design, deployment or testing of CC
systems, as well as studies that explore the societal impact of CC systems.

– Cognitive and psychological computational models of creativity, and their
relation with existing cognitive architectures and psychological accounts

– Innovation, improvisation, virtuosity and related pursuits investigating
the production of novel experiences and artefacts within a CC context.

– Computational accounts of factors that enhance creativity, including
emotion, surprise(unexpectedness), reflection, conflict, diversity,
motivation, knowledge, intuition, reward structures.

– Computational models of social aspects of creativity, including the
relationship between individual and social creativity, diffusion of ideas,
collaboration and creativity, formation of creative teams, and creativity
in social settings.

– Perspectives on computational creativity which draw from philosophical
and/or sociological studies in a context of creative intelligent systems.

– Computational creativity in the cloud, including how web services can be
used to foster unexpected creative behaviour in computational systems.

– Big data approaches to computational creativity.

– Debate papers that raise new issues or reopen seemingly settled ones.
Provocations that question the foundations of the discipline or throw new
light on old work are also welcome.


Papers on computational paradigms of all kinds – from symbolic to
statistical to deep learning models, as well as hybrid approaches – are
welcome, provided they address pertinent aspects of CC as sketched above.



**** Paper Types ****

We welcome the submission of five different types of papers: Technical
papers, System or Resource description papers, Study papers, Cultural
application papers and Position papers.



**** Important Dates ****

Submissions due: March 1, 2020

Acceptance notification: April 20, 2020

Camera-ready copies due: May 22, 2020

Conference: June 29 – July 03, 2020



**** More Information ****

More information on the paper types and submission process can be found at

http://computationalcreativity.net/iccc20/full-papers/



**** Organising Committee ****

– General Chair Amilcar Cardoso, University of Coimbra, Portugal

– Program Chairs: Penousal Machado, University of Coimbra, Portugal and
Tony Veale, University College Dublin, Ireland

– Local Chair: Pedro Martins, University of Coimbra, Portugal

– Media Chair: João Miguel Cunha, University of Coimbra, Portugal



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